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June 27, 2006

Summoning pet agents

In my next iteration:

+++ Created: ( agent-identifier :name Crookshanks@Stephanie-iMac-2.local:1099/JADE )
Hello World! My name is Hermione
- Ron, receiving message: <- Pssst! I sell seashells at $10/kg
- Hermione, receiving reply: <- Hey. Can I borrow your notes?
Hello World! My name is Hermione
- Crookshanks received: Ron is lazy, isn't he, 'Shanks?
- Ron, receiving message: <- Pssst! I sell seashells at $10/kg
Hello World! My name is Hermione
- Hermione, receiving reply: <- Hey. Can I borrow your notes?
- Ron, receiving message: <- Pssst! I sell seashells at $10/kg
Hello World! My name is Hermione
- Hermione, receiving reply: <- Hey. Can I borrow your notes?
- Crookshanks received: Ron is lazy, isn't he, 'Shanks?
- Ron, receiving message: <- Pssst! I sell seashells at $10/kg
Hello World! My name is Hermione
- Hermione, receiving reply: <- Meow!
- Crookshanks received: Ron is lazy, isn't he, 'Shanks?
Hermione: Yes, let's get out of here, Crookshanks, and let Ron do his OWN homework.
- Ron, receiving message: <- Pssst! I sell seashells at $10/kg
I solemnly swear that I am up to no good!
Hello, this is the Marauder's map. 0: df@Stephanie-iMac-2.local:1099/JADE
Hello, this is the Marauder's map. 1: ams@Stephanie-iMac-2.local:1099/JADE
Hello, this is the Marauder's map. 2: Crookshanks@Stephanie-iMac-2.local:1099/JADE
Hello, this is the Marauder's map. *** 3: marauder@Stephanie-iMac-2.local:1099/JADE
Hello, this is the Marauder's map. 4: Ron@Stephanie-iMac-2.local:1099/JADE
Hello, this is the Marauder's map. 5: Hermione@Stephanie-iMac-2.local:1099/JADE
Hello, this is the Marauder's map. 6: RMA@Stephanie-iMac-2.local:1099/JADE

Here, the first thing Hermione does is summon her pet cat, CrookshanksAgent. Note that I did -not- invoke the Crookshanks agent from the command line, rather, the agent object is created only because Hermione summoned him.

Hermione continues her behaviour of announcing her presence to the world and whispering, "Psst! I sell seachells at $10/kg" to Ron. If her cat meows at her, she'll leave the room.

Ron continues his behaviour of doing nothing except responding "Hey. Can I borrow your notes?" to anyone who talks to him.

If Hermione receives a message from Ron in particular, she says to her CrookshanksAgent, "Ron is lazy, isn't he, 'Shanks?".

The behaviour of CrookshanksAgent is similar to Ron; he does nothing except reply "Meow!" to anyone who talks to him. This causes Hermione to quit and leave the room if she talks to her cat.

An optimization to this code may be to base Ron and Crookshanks on the same Agent class, eg. SimpleReplyAgent and simply set their reply message to suit the individual instance of that agent-type. But I'm just learning, so, whatever. lol.

Finally, there is also a Marauder's Map. I've started this agent on the command line. It simply prints "I solemnly swear that I am up to no good!" and then reveals every single agent in the vicinity. (Though I suppose that if I were true to Harry Potter, this message should be received by the Map from another agent and would only print the people in the room if the phrase is correct.)

Here's the code.

(Edit: I used to have the most adorable image here of Hermione, Ron & Crookshanks, but then I took it down because I was scared about copyright stuff. --Frozo)

Posted by Frozone Permalink on June 27, 2006 01:49 PM | Comments (0)
categorized under Agent Architecture (AA)

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Index to Steph's Notes

Feb. 24th 2007 - Weee! This new part of my website is not an entry, but rather a permanent fixture whose purpose is to "Look Down on All Those Notes With Some Grand Vision of Organization". Wish me luck. LOL
  1. Representing meta-data (fuel) & the different kinds of "hooks" that intelligent systems can use (how fuel is injected into the motor of the engine)
    1. Motivation: Semantic net / Rationalizable to a machine
      1. Semantic network
      2. Genetic graph
      3. Prerequisite AND/OR graph
      4. Constraint Satisfaction Problems
      5. Bayesian networks / causal graphs
    2. Technology & Philosophy: RDF, modus ponens,
      1. Predicates, Logic & situation calculus
        1. When in doubt, do some math
    3. What kinds of data? - What kinds of meta-data would an AIEd system possibly need, and how is it represented?
      1. task domain knowledge
      2. "is-prerequisite-to"-type knowledge
        1. Jackpot! A pedagogical ontology
      3. interactions with learning objects & other learners - (location, composition is-a/part-of, sequencing by restricting navigation, personalization, ontologies for LO context)
        1. Types of 'Ecological' data
      4. lesson plans, curriculum plans, practicing sessions (What is stored, what is generated on the fly? What is remembered?)
        1. Agent memory
    4. How to organize it - When is it stored in a database? Meta-data? Agent memory banks? Protocols? Repositories? XML files? Home-servers? WSDL services? Frameworks? Portable banks? P2P access?
      1. Database of object-agent interactions
      2. Concept of "Home" on a P2P network -- maybe the bulk of a learning object's usage data is on its home server and can be queried using WSDL or something ? Similar homes for each student's usage history, etc. Baggage problem.
    5. Links to the ontologies
      1. referring to a concept/relationship - ex. AgentOwl?
        1. Using Vocabularies in JENA
        2. Referring to a concept/relationship in an ontology
        3. Improved: Referring to a concept/relationship in an ontology
        4. Using OWL to reference constraints in tutoring systems
    6. Generation of this data
      1. Rationalization: For use by other AIEd systems
      2. What is generated - discuss items under part I.C.
      3. When it's generated - describe procedural model, which parts of the engine generate what (isa-part-of data, XML feeds, web services, meta data bout groups and collaboration, protocols, examples Friend of A Friend FOAF project)
        1. Thinking about the system's RDF output
      4. Technical notes of HOW it's generated: JENA, issues of implementation demo, my Hermione & Ron agent examples, lol
      5. Usage of this generated data - see part IV. A.
  2. Given the engine, who uses it?
    1. Students / Learners / "Me"
      1. instructional planning, student model, pre-requisites, tutoring, coaching, collaboration,constructivism
    2. Teachers / Educators / "Me"
      1. putting together lessons
      2. be able to browse through task domain knowledge in an objective / encyclopaedia format, then be able to pick-and-choose what you need for your students
      3. compose examples, design explanations, pull together diagrams, learning objects, etc. Haystack Relo?
    3. Administration / Governement / Structure / Crowd Control
      1. as restrictions/obstacles/sand pit to the robot in agent environment
      2. can't just have a swarm of students and teachers out there -- need structure of courses, curriculum, objectives, requirements (at least, we do in this day and age!) - Report cards, evaluation, feedback
      3. government, marks, certificates, requirements, funding, curriclum, attendance, delinquent, non-attending, motivation
      4. school''s images, goals, strengths, payroll, HR, security, accounts, permissions, privacy
      5. registration, failed courses
  3. User Environment -- How does this engine work? What does the user see on the screen?
    1. Introduction - Given a background in educational psychology, how does the system present itself -- what does the user see, and were does this data come from? Links to thoughts from part I.)
    2. Task Domain Browsing - Suppose you're you're just idly browsing through the "raw" content. How would it look when it's not wrapped around a learning-context or lesson or tutorial or anything. 'Cross between browsing a raw task domain ontology and browsing a learning object repository.
      1. Cleaning up the data -- Visualizing the data for humans to pick through the task domain and work on it. Suppose the "Subject Expert" discovers an advancement in science and needs to update the "world's" domain knowledge. (I used the "Subject Expert" terminology from Ontologies to Support Learning Design Context - Thanks Chris) How would they make corrections to ontologies and learning objects, or at least point the users of "old" objects towards adopting the newer ones.
      2. "Modes" - Learning & Lessons / Checklist - Homework, Assignments, Courses being taken / Collaborative mode / Teaching mode / Calendar- email -adminisrative mode -- See also the different kinds of scenarios in the ActiveMath system
        1. Educating myself about Education
  4. Evolution of this engine
    1. target some key implementation hooks discussed in part I - design an experiment/demo
      1. scrape a page - (Note, scraping can only give objective data, not in-context dat)
      2. LO repository - related to browsing the task domain?
      3. a learners "To Do" list - where does it come from? Assignments, courses.
      4. sample group scenario
      5. sample teacher lesson planning
      6. sample data "left behind"
      7. sample use of that data
    2. Data mining (for what? lol )
      1. discovery / generation of ontologies - when do you need to hunt for them, and when do you have to have a solidly-known & predictable ontology?
        1. Ontological Engineering: taking a first bite
    3. I/O - where it happens, which languages, protocols, which agents perform i/o and when, precepts, actuators
      1. Role Assignments
        1. Levels of authorization in web applications
      2. My Environment Adapts to me
        1. Displaying feedback from the server on JSP pages (Software engineering considerations)
        2. Sketching out a design (Content planning vs. Delivery planning)
      3. agent negotiations / social structures / ummm... Web 2.0 ?
        1. Towards student modelling
        2. Anatomy of an agent
    4. garbage collection of meta data
      1. Artificial Intelligence & Evolution
        1. Memory Culling: Necessary part of intelligence? (artificial or human)
        2. Applications for the Genetic/Evolutionary algorithm
      2. open learning environments
  5. Agents, pets, grouping, Community modelling
    1. Protocols - finding groups, cyber dollars, state diagrams (?)
    2. "Community Studies" - graphs & communication hubs, types of communities (free-for-all, hierarchy of authority, etc.)
    3. implications of joining a community - what do you share, which parts of your student model are relevant
    4. Walls & sand traps -- deliberate restrictions as problem-solving for learning
    5. Communication channels - individual-to-individual, individual-to-community, chat channels, agent-only "administrative" communications, ex. requests for related learning objects in a particular community, etc.
  6. Educational/Pedagogical focus (this part probably shouldn't be its own section but rather incorporated into the whole picture, but it's separate for me right now because I'm still only just starting to learn about it.)
    1. Semantics - what there is to talk about in Education
      1. ex. Merril's First Principles of Instruction, linking educational terms to AI terms
        1. Educating myself about education
    2. Pedagogical skills for tutors -- supporting human *and* artifical tutors
      1. Modelling teaching strategies
      2. What is teaching?
      3. Decision theory for teaching strategies
      4. My pedagogical issues
      5. Ontological comparisons as spatial relationships
    3. Student modelling - what the machine needs to know about the student, pedagogically-speaking, about learning history/preferences
    4. Roles - Simulated students, Coaches, Tutors, Teachers,