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October 20, 2005

Viewer Mail

I'm going to take some time to answer some viewer mail today, as Arathi has been very quiet on my server this week, so I've been spending my time "Gearing Up". Now to the email.



Thor Thor from Nathrezim writes:

I was reading your blog, perhapse you can give me some insight...

On my server (Nathrezim) Alliance has fewer people, and the majority of us are less geared out then the horde, as a result we often loose BG's to horde Pickup groups... not to mention their coordinated guild groups.

We run a strategy like this...

Group 1 and 2 Zerg blacksmith, while 3 hits Mill.
Leave no less then 2 or 3 at every controlled node, set up a group of 'static defense' to go where they are needed.

I have a hard time getting the guys off a flag when its contested, they don't want to give up on it.. which usually leads to horde getting a respawn at the node that half of my group is at, and we get attacked in a weakspot.

We also seem to be undergeared.. in a 10 on 10 zerg, horde wins 90% of the time. So our strategey has to be superior.

Anything im missing here? Or do we just gotta practice...



As long as your match is 15 v 15, you always have hope. So I'll give you some strategy and tactics that hopefully will help you out Thor Thor.

Strategy

It only takes one person to grab the Stables. The blacksmith is important, but not as important as you might think. Try this your next match. Send one person to the stables, one person (pally or mage) to the mine (they're going to die), one person to the Smithy (again, pally or mage, maybe druid). Then send 6 people to the mill, and 6 people to the Farm.

Get to the Farm using the road on the east side (between the Blacksmith and the Lumber Mill). Some Horde might see you, they might not. Most of 'em will be at the mill or mine.

Capping the Farm right off the bat creates a huge choke point and allows you to focus your forces, and hopefully have superior numbers in all your fights.

Another strategy that I've done, and has worked successfully for me, is to have 5 rogues in a single group, and have them travel from node to node, stealthed, popping when the get close to defenders, and stealing nodes. Staying stealthed after they take it, or leaving entirely (mix it up, so the enemy is never sure). Don't do this in the same match as above though, or players will get confused.

Tactics

The most important thing to do, when defending a flag, is to STOP the ENEMY from capping it at all costs. Fight close to the flag, hit anyone trying to cap it (AoE preferably). If you do this really well, you can have 3 or 4 people defend against 10 for a VERY long time.

The most important thing to do, when attacking a flag, is to CAP it. Have a survivable player (warrior/pally) click that flag, and click it often. People will be hitting him, and the DPS people can focus on whoever is smacking the person capping the flag. It's how to TANK in AB, do it often. Fighting battles doesn't win AB, owning stuff does.

That's all the advise I have for you Thor Thor. Good luck in your upcoming AB matches! Keep practicing! It's worth the faction even if you don't win every match. When victory comes (and it will) it will taste very sweet.

Posted by mrh176 at October 20, 2005 08:21 AM

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