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March 06, 2007

40-49 Paladin Tactics for Arathi Basin

I apologize for the title lacking wit. I feel so witless, like I don't have my wits about me. Must be Zanzil's Juice.

Anywho, I've been AB'ing it up, in hopes to get my AB boots, then I'll be hitting the WSG to get the epic lvl 50 bracers, then it's power level to 58 time. As I've been playing my Paladin, I've noticed a few things that are quite different than PvP'ing with my low level Warlock, my Warrior, my Priest, my Rogue, or my Mage. The Paladin really is there for support. If it's anything more than 1v1, the paladin is supportive only. He can't handle taking down two of any class, like all the others above can, but in a 2v2 situation, he makes all the difference for a positive outcome. Whether he's healing, standing around with Concentration aura and dropping judgments, or swinging his weapon around for some mild DPS, he's great in a many vs many encounter.

The Paladin is also a machine in the 1v1 encounter. I haven't had trouble taking anything down in 1v1.

The issue is, the numbers on the scoreboard don't show the paladin's usefulness. You don't often see a Paladin at the top (Where I'm used to being), but you often see them mired in the middle. In the 40-49 bracket, I'm stuck in the middle of the scoreboard with, on average 15 killing blows, 20000 damage, and 20000 healing (I don't keep track of HK's, meaningless stat that it is, "I was in the vicinity when people died, whoopadeedoo"). The score doesn't show the paladin's effectiveness. The score doesn't show that you bubbled and hit people trying to cap your flag. It doesn't show that your blessing of might increased every rogues DPS by 20. It doesn't show that your concentration aura allowed all the priests and mages around you to be that much more effective.

The Paladin is amazing in PvP, but the numbers simply don't show it. And, at times, the player may not even feel it.

Posted by mrh176 at March 6, 2007 08:59 AM

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